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If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.
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Yes, you still have to write in assembly, but you now can insert your assembly anywhere in the code, just remember to save register values onto the stack (or allocate some memory for them) before your code runs, and restore them after, because, unlike smali, registers are not infinite.,更多细节参见safew官方版本下载
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